The “hyperscaps” of quest 3 are impressive, strange and condemned to be underestimated

There was a lot to unpack during the latest Connect conference in Meta, and almost none of this had to do with the quest. This is actually good news for fans of smart glasses – Meta introduced not one, not two, but three new pairs, one of which has a display. For VR fans, which is traditionally what Connect is, the selection of things to excite was a little clearer.
One thing that really made the speech, however, was Meta’s hyperscape. If this name seems familiar, it is because Meta announced it a year ago, but it is starting to deploy it for real now. In case you have not seized the announcement at the time or you forgot, hyperscapes are hyperealist environments which can be captured in a few minutes while walking with a quest 3 attached to your head. Although Meta has had examples so that people have been able to explore for some time now (the environments include luck The Home Studio of the rapper and Gordon Ramsey’s Kitchen), this is the first time that this has in fact allowed the users of quest 3 and 3 to capture content by themselves.
Naturally, after seeing many wild examples on X, I wanted to make him a whirlwind – and friends, I’m happy to have done it.
Hyperscapted my office. The results are not perfect in any case but still a little cool? pic.twitter.com/0snich1iip
– James Pero (@jamestpero) September 26, 2025
The first thing you need to know is that to use the hyperscape capture on your 3/3 quest, you must download the version of the public test chain (PTC) from the OS Horizon, which is a public beta version. After downloading it myself, you must be warned that it’s a bit glitch. But as long as you agree with certain bugs and a very different user interface, you can download Horizon OS V81 and get the capture. To join, you must use the Meta Horizon application and access your headset settings, then press the advanced settings and switch to the “Public Test channel”. You can then enter your helmet and download V81 as software update in your settings.
The process of creating a hyperscape could not be easier, really. Once you have downloaded the hyperscape application capture from the store, you can just load and start capturing. Hyperscape Capture is always in beta version, be careful, so everything is not transparent. He can take some tests to operate the functionality. Once you have done it, you will be invited to put the helmet and start walking in the chosen room. This is the cartography process, and Meta shows a useful grid in the areas where you want you to get started, so you can go and watch them until the application is satisfied.
Transform any room into an immersive world 🌍✨
HAS #MetaconnectWe shared how hyperscape captures (beta) allows you to capture physical spaces on Meta Quest in a few minutes and transform them into photorealist environments 🤯
See in the Meta Horizon store 👉 pic.twitter.com/j8k7ajesec
– Meta Horizon Developers (@Methorizondevs) September 19, 2025
I chose Gizmodo’s office, which is quite large, and honestly, a major challenge since it is a little dark and has a lot of things on it. In addition, I had to walk by looking stupidly my colleagues while they work, and the hyperopape is not optimized for peopleit is intended for places. The things you map must be fixed so that you can capture everything in detail. What I try to say is that you should not do what I made – my environmental choice was a product of me not having a bandwidth / free time and need to do a test when I have a second. But, hey, consider my environment not ideal as a test!
Once I am awkwardly trembling in the room while looking at things (you will have to go through several laps that capture objects, details and the ceiling), it was time for the difficult part … pending. I’m not going to lie, it takes a lot of time to the meta to process videos. In my case, as it was a fairly large space, it took about 8 hours. Fortunately, I was not in a tight deadline! In the end, it is not a big problem since, once again, this feature is in beta version and it is really more for fun than everything. It is always good to keep in mind that if you feel excited and want to explore right away.

The good news is that the results honestly worth the wait. The next day, after having mapped my office, I skipped the quest 3 on my face to check it, and I was really impressed by the level of detail that the helmet was able to capture with my fairly accelerated race and my ideal environment. While some details (the people and the chairs that had moved during the cartography) were blurred, many aspects – especially those I really spent time looking at – were made enough detail to give me the impression of being attended by something close to the real thing.
I was able to use the Quest 3S controllers to teleport, looking at what extent the details are captured, and I noticed that there was a big difference depending on the area of the room in which I was. The areas where I was patient and spent more time were decidedly more realistic than those that I precipitated. It is hardly a complaint, however. If you are patient and you choose the right space, I’m sure Hyperscape could capture most of the moderate size parts in usable detail. And even when the hyperscape capture function does not succeed, the results are a bit … interesting. Flurling things are like the art of glitch, what I know is not what Meta for here, but I can still appreciate imperfections.

In addition, let us not forget that this type of replication of 3D environments required all kinds of advanced equipment. Of course, if you want something completely immersive and high resolution, this is not the ideal solution – you are limited to the equipment of the 3/3 quest – but for more general purposes, it is difficult to beat the fact that everything you need is a helmet. Honestly, after using Hyperscape once, I am delighted to try to map other scenes. I already think of how much I would have liked to have a hyperscape at the time when my parents sold my childhood home. I always have dreams of this house and having been able to capture my memories in immersive details would have been legitimately special. It is too late for that now, of course, but I am already preparing to map my current apartment before leaving next year.
Will one of all this move the needle for VR? Probably not. As I recently wrote, helmets, whatever the features they introduce or the sophistication of the equipment, can always end up being a fairly niche device. In the case of hyperscape, however, it is easy to see the mass attraction. It is still proof that the VR has traveled a long way, and even if it is not the factor of ultimate form, there are things that helmets can do that other technologies simply cannot. You probably don’t go home and don’t get a helmet on your face after reading this, but what do you know? Maybe you should.
https://gizmodo.com/app/uploads/2024/10/Meta-Quest-1.jpg