In “Final Fantasy Tactics”, throwing stones on the cooles is solidarity

Tactics Final Fantasy has long been loved as one of the highest in the series, not only for its great strategic depth, but for its clear and frank political themes, telling a radical story of fantastic kingdoms, conspiracy, the nature of power, truth in history, class and political violence to an equal extent.
But revisiting the classic 1997 this week for its new remaster, The Ivalice Chronicles, His opening hours reminded me that this is also the simple joy of someone you are really, Really Hate in the face with a stone, even when they are ostensibly on your side, as a viable political action.
In the early hours of Tactics Final FantasyStone’s ability is a fundamental tool for the strategic combat kit of the game. An early capacity won by one of the two default works, the squire, Throw Stone is exactly what you think: a distance attack where your selected character picks up a ground rock and quickly launches it to everything that is at range. It does not do much damage, but it allows you to do it something The turn of a unit, and it is very important in Tactical.

Progression of character in Tactical is built around gaining both experience points and “work points”, the first increasing the general level of your character in any work given that they use and increasing their statistics, and the second being a currency used to unlock the capacities in the work (the term Tactical Uses for different traditional Final Fantasy Courses, like knights, archers, white and black mages, etc.). You win them every time a character performs an action in Tactical“Turn by turn – not when they move in the battlefield, but when they perform a major action, such as attacking, throwing spells or using objects.
The characters can choose and choose capacities between work on essentially multiple work as they progress in game systems; Make sure they effectively earn XP and work points are a key layer of game strategy. You want all your characters on the field to participate, not only to let your heavy strikers run and get every time. So, the push comes to push, if it is a melee unit which cannot be put within reach, or if a polishing or healing character, to obtain the jet stone of the squire is useful early on just a character can pick up a curve and lob him on someone. It is a last resort to maintain this efficiency.
But above all, with regard to Tactics Final Fantasy“ Themes of the class struggle, the jet stone may target anyone Who is within range, friend or enemy. These are not much damage, barely two digits. If you want the XP and the job points at the most effective rate, why not have your chemist Humble Ding your knight nearby with a stone if no one else is within reach. They take a tiny A little damage, you get your points, and everything is fine.
However, there are targets among your allies for this minmaxing temptation which are much better than the others at the start. Well, in fact, there is one in particular: Argath Thadalfus, a guy who suck.

The players meet Argath very early in Tactical. The main characters Ramza and Delita met him by being accosted by members of the Corps brigade, a revolutionary group which serves as an early antagonist force. In Tactical“The framework, the kingdom of Ivalice only recently emerged from a half -century war with its eastern neighbor, Ordallia – a war that Ivalice has largely lost in the pursuit of peace, having been ruined financially by decades of conflict. The corpse brigade is largely made up of disillusioned members of the peasant classes of Ivalice, brought to fight against war on behalf of its noble families, then reject and left unpaid for their service, without any means of supporting their families, already ravaged by the cost of war.
Tactical It is clear very early that Ramza and Delita – the old Scion of the Belouve house, the latter his more common friend – seems to realize that their life as a warriors by training is not necessarily on the right side of history when they are attracted to help put an end to the Corps brigade. But Argath, who joins your suite after being rescued, shamelessly and happily thinks the opposite: although his own noble family was dishonored in the war, Argath is proud of his place above the others on each occasion. He is arrogant and simplifying equally and deeply cruel – relating by fighting alongside Ramza and Delita as they track people he considers a little more than property of good.
Tactical Knows that this guy is a real work at each stage of the process, and that is part of what makes his opening so convincing, because you, the player, you slowly realize alongside Ramza and Delita that you are in pawns in a much larger game, and the rot of the Ivalice class structure is deep. But it also means an interesting intersection of Tactical“The mechanical and narrative design becomes clear. You threw stone to maximize your leveling upwards. You have a guy in your party which is a piece of snob shit that no one really likes. Throw Stone needs a target, and you will not always have enemies within range to use it.

Throw rocks on Argath. Repeatedly. Each round, if you can. You can always throw it a potion on occasion if you are so zealous in your class consciousness that you launch it almost to death, but it simply means that you can repeat the cycle. Do it because feel good.
And really, it looks like a class solidarity act. Ramza is perhaps a nobleman, but ultimately, even he realizes that the total disdain of Argath for those who are less easy than he is abominable. Delita, a commoner himself, already disagreed with Argath, and part of the reason why Argath is finally divided from your group, it is when the jerk makes fun of the sister of Delita after she is a noble and taken hostage of the brigade. The rest of your suite is made up of randomized characters so early in the game, so you can tell any story in your head about them – and with stone throws being a low -level squire capacity, it is easily acquired by all the characters you recruit by default, so it’s really can Be a common point for everyone, whatever the context or anything you are going to train them as.
Everyone Tactical“ Opening can be unified by hating such art so that they all want to prick it with rocks as much as they want to spend a living combat meeting, to put the high and powerful snob in its stone place by stone. After all, when we all throw rocks on a guy who sucks together, we all get up together.
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