The most made up for PC and PS5 game helmet

You don’t need to do much more to sell me on a professional level game helmet that Sony did with his latest Inzone H9 II. Take the SONY WH-1000XM6 Ancient headphones-Currently the cream of the cream in sound quality and in active noise cancellation-and glue a microphone, wash your hands and call it one day. It would never be easier. The Sony Inzone H9 II is simply the most consonant game helmet you can get now. But for $ 350, you expect perfection, and you will not find it with the H9 II. You will get an incredible audio experience packed between certain choices of strange software and a battery life that does not seem as attractive.
Sony Inzone H9 II
This is the game helmet you get when you care about sound, even if you have to connect it more often than most.
Pros
- High -level sound quality
- Mainly clear audio quality of the microphone
- Comfortable adjustment
- Ideal for PC or PS5
Disadvantages
- The battery life could be better
- Limited equalization options
- No complete “transparency” mode
Sony has launched a multitude of new PC gamer products under its Inzone brand, including a new KBD-H75 inzone keyboard of $ 300 with magnetic room switches and an inzone gaming mouse of $ 150. And yet, the second generation helmet is what attracts the eye first. The first thing to know about the Inzone H9 II is that it contains the same 30 mm drivers as the Sony Wh-1000XM6. Already, I can see you drool. These are “soft edge” carbon fiber dome pilots that create a balanced audio profile with net sounds through films and other passive content. So, what is it for Game Audio when you don’t block yourself on the soundtrack? To put it slightly, the audio quality is impeccable. Basse low rockets and automatic shots crackling are immediately distinct from one game to another. Use it for a title like Warhammer 40K: Space Marine 2 is the perfect match with its noisy bass of each bolt. The helmet includes a 360 spatial sound to have the feeling of being surrounded by sound.
Inzone H9 II is also a very light helmet. At 260 g, or 0.57 pounds, it did not increase me as much as the other complete helmets of the genre. The removable headphones seemed to be additional plush surrounding my ears, although the headband sports a strange design which makes it strange to wear. Each side obliges users to pinch a hinge to adjust its height. This requires a little more fiddling than the other devices, but once it is on, the playing headphones disappear in the background while the audio takes over. Here is another practical bonus of the Inzone H9 II: the pads pivoted in both directions, which means that it is very easy to fall back into the soft pocket coupled in included felt which comes in the box.

Originally $ 300 H9 from 2022 lacked several ways compared to other devices. Although Sony presented the H9 II specifications as if they were in a way the cream of the harvest, the helmet still seems to be out of step for a $ 350 device. He obtains a total of 30 hours of lifespan of the promised battery. This seems more than enough for two or three marathon game sessions, but I have just reviewed the Razer Blackshark V3 Pro of $ 250 with a lifespan of the promised battery of 70 hours with a fast load. Hyperx Cloud Alpha 2 from HP 300 claims to obtain 250 hours of autonomy before needing recharging. The cancellation of the active noise always by hand would necessarily require more power of the helmet, but the Inzone H9 II is always at the lower end of the lifespan of the helmet battery, in particular for its price.
If personally, I had to sacrifice anything for a good sound and a comfortable adjustment, it would be a lifespan of the extra-long battery. Sony will get eggs freeing such a expensive helmet but with less than half of the lifespan of the expected battery. The Razer Kraken V4 Pro costs $ 400, but it is also delivered with integrated haptic engines and an OLED control center which acts like the Dongle at 2.4 GHz. The Inzone H9 II still beats the Razer helmet in terms of raw audio quality, but there are other factors on which Sony is still late during competition with helmets at lower prices.
The first Sony Inzone H9 helmet arrived in 2022 with the company’s new PC game brand. He was clear three years ago, Sony did not have much idea that the PC players were looking for. Sony’s Inzone PC software has improved a giant step, but the wide selection of manufacturers of competing helmets leaves it in the dust. Inzone Hub only authorizes three – yes, three—Eq profiles, which are all a different variety of shooter in the first person. The FPS-1 EQ calls a little better steps, although I define it and forget it on FPS-2 or standard if I wanted to hear all the strength of the shots or explosions. The FPS-3 mode stifles the sounds of the battle, although I did not have the impression of having given me almost as much advantage in order to manga my pleasure in sound effects in various games.
I have taken the helmet in many games Counter-Strike 2 (I am terrible at CS2) And Infinite halo (where I am only marginally better). If this were to be ranked as ESPORTS, it would not be a bit short despite the various EQ profiles. Sony built the Inzone H9 II with the Pro Gaming Fnatic team, emphasizing Valuation And Legends Apex. The EQ profiles were designed to make the players better in each game, but there is no language in the application to tell the users who should use. Sony continued to reiterate that it is a helmet set to first -person shooters, but it is not like the average player who seeks to play Baldur’s Gate III With friends does not want a great experience either. There are no other EQ options for an RTS or RPG player. Even if the flat audio profile of the helmet offers a stellar audio experience, I wonder if Sony could not have spent part of his free time refining other options specific to the game.
Inzone H9 II is a strange beast to control. The helmet includes a large mute micro button at the top with a large volume wheel. All this is fine, but it is always difficult to know which parameters you use by carrying the device. Unlike other helmets that will indicate parameters with complete vocal benchmarks, the H9 II offers audio chips when lighting simultaneous Bluetooth or go from ANC to ambient modes. At least the microphone includes a bright red light to let you know if your friends can hear you chew in the background.
One of the major problems with the original Inzone H9 three years ago was its quality of microphone. This time, Sony has seriously improved the hell of its quality as a microphone. I registered in relation to several other major helmets, including some of the last Alienware Pro Wireless and Razer helmets, and the Inzone H9 II quickly stood out as one of the best for the overall quality of the voice. The new detachable microphone supports a wider soundtrack, which means that it can resume more tiny voice differences. Despite the construction that takes place outside the office window three feet away, the microphone has not picked up rumbled jackmen or car horns.

One of the best out-of-competition features of the WH-1000XM6 is its excellent cancellation of active noise which blocks so much ambient noise that I would fear walking with them near a very frequented highway. This helmet uses a number of exclusive processors and AI help to limit outside noise. The Inzone H9 II uses the sound sensors of Sony with which he remained for his NC 1000X series, although the company did not go until it is the same as its last helmet. It is not the device intended to survive to be surrounded by a choir cholaque line. Instead, Inzone H9 II’s sensors were more than enough to help me ignore the fans of reaction engines of several PCs and laptops of play, as well as a grumpy desktop HVAC system making mammoth mouse sounds above my head. My publisher was trying to talk to me in one foot while I was playing, and with the volume on the average parameters, I could not hear a glance of him. The device also has an ambient mode which can allow a little outside noise, but there is no complete “transparency” adjustment that the other helmets have, which may have offered a better battery life. This is a helmet intended to start fully with the content you play, to the detriment of your boss or desperate partner to draw your attention.
The Blackshark V3 Pro is a game helmet so dedicated to “pro” players, I feel like I have missed personally. Each EQ option, alias the equalization parameters, is oriented towards improvement in enemy steps or gunshots. If you don’t care too much SMASHING FACE in multiplayer, the Inzone H9 II is more ideal.
The helmet also supports PlayStation 5 and Nintendo Switch 2. This is a Sony product, after all, which means that you can expect it to have an excellent 3D audio on PS5 after finishing the long configuration process. The helmet has proven to be an excellent option if you exchange between PCs and Sony’s main console for all your game needs. And yet it could be so much more transparent. PlayStation Pulse products and the next Sony batter controller use the PlayStation Link standard for a low latency connection 2.4 GHz to the console. The PlayStation console playing arm recently said that it should allow more than one connected device at the same time via a single dongle. Why can’t Sony just make the PlayStation Link standard on its entire material suite of play? It is as if one hand of the Japanese technology giant did not speak to the other.
All my many baffles cannot replace excellent comfort and extremely balanced sound quality. It is a much better helmet than the first Sony Inzone H9 and now he has a microphone that you will really want to use. But it is still damn expensive, even if you think of the Inzone H9 II as a Wh-1000xm6 with an integrated microphone. With its low software and low software, the Inzone H9 II may not look like the part of a pure esports helmet. But because when I want to ignore the world and bask in the exclusive bubble with me and my game, I know that I would reach the Inzone H9 II before one of the many helmets I used.
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