Meta says that her comic vr helmet prototype can almost imitate human sight

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There are many high goals in the world of virtual reality, but the delivery of hyperrealism is among the most elusive. Indeed, there are tons of constraints with a realistic and intimate face computer: there is a resolution, a field of vision, a power, a weight, a battery – you name it. But it is not because the obstacles do not mean that the titans of XR and VR do not try, and with regard to Ol ‘College, Meta definitively obtains an A for effort.

In her last business, Meta revealed Tiramassu, a new helmet prototype which, according to him, is the closest, it is to “pass the visual turing test”. In Nerd jargon, this means that his helmet is displayed to encourage eyes thinking that a virtual world is actually real. Without using this very experimental helmet for me, it is difficult to say if it is true or not, but if we have to believe that tiramisu (a good dessert, I can add) is actually as advanced as Meta says, the future of RV can be less cooked than we thought.

According to Meta, Tiramisu blows the meta quest 3 of the water in some key categories. One of them is the contrast, where Meta says that the tiramisu has 3x the capacity of the quest 3. Another is the brightness, and Meta says that tiramisu has an enormous capacity 14x in this arena compared to the quest 3. The last, which is more esoteric, is called “angular resolution” and which helps users in VR to see the most beautiful details. In this last category, Tiramassu has 3.6x the capacity of the quest 3. On paper, it is a fairly wild improvement compared to what we have at our disposal in this present moment, but (and here is the approach on earth), there are still means above all that this happens to a helmet near you.

As you may have noticed by the photos provided by Meta, Tiramisu is – how do I say that – a big boy chonky. It is the long furby of the VR helmets, which definitively puts a shock absorber on all the super-immersion. I do not know for you, but if I wear an oversized hollow on my head, it could break the illusion of a hyperrealist vrchat session with my buds. In addition to that, Meta says that the FOV of her revolutionary experimental helmet is also very low (unlike the size of the helmet). In fact, it’s only 33 x 33 degrees. To put this in perspective, the human eye generally sees around 200 degrees with a vertical FOV of 135 degrees. As you may have noted with some mathematics in the backpkin, it’s a fairly big difference.

But all this is experimental, to be fair, and the fact that Meta can make these improvements even with a very small window of visual information is exciting in itself. There are tons of obstacles to translate this research into something commercially viable – on the top of the size, Meta uses optical glass lenses as opposed to plastic, that I will go ahead and assume that it is more expensive. The big and the dear have not been really well translated into the world of virtual reality; Just ask Apple.

I started this week by declaring that the VR is cooked, and maybe it is always the case, but that does not mean that I to want It is cooked. As much as I am enthusiastic about the emerging future of intelligent glasses, I always think that the effort to create a more immersive face is not only fun, but potentially revolutionary. If Tiramisu is an indication, we still have a certain time before arriving at this hyperrealist future, but I think I speak in the name of all the other VR Nerds when I say, I would finally like a dessert.




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