Switch 2 game ports have reached their upper waters

The Nintendo Switch 2 is not the most powerful game console, not by a long -term shot. Instead, it is powerful enough to give developers the breathing room to wear modern games. Where the original switch forced developers to store visuals, Star Wars OutlawsWho was launched on Nintendo’s pocket computer on September 4, reports what players should expect with Switch 2 ports. He always has the best parts of what made the game beautiful in 2024. On the pocket computer, he can finally be worth going through the open world formula of Ubisoft.
Star Wars Outlaws On switch 2
This is one of the best ports I have seen on a pocket computer, although some can appreciate the game more than others.
Pros
- 30 stable IPS in all environments
- Lighting effects drawn to rays even in the laptop
- Beautiful environments and effects
- The minute to minute gameplay is funny
Disadvantages
- Disjointed story
- Is based on the Ubisoft formula in open world
- Use the Key card
I’m always ended with the way Cyberpunk 2077 works on switch 2, and Star Wars outlaw is a very well optimized port. The game has maintained a stable images frequency of 30 IPS throughout the hours that I spent playing the game during last week. I have never experienced a team or a dive. The Ubisoft snow engine, which has excellent lighting effects on the shelves, is still in force on the Switch 2 version of Star Wars Outlaws. The neon lights of the many canteens of the game flourish polished bar tables while the outer lights radiate through broken lounge windows. There are so many great effects to improve the grainy tone of the game, such as the false dirt disturbing the screen – as if you are spinning each scene in a dust bowl.
A galaxy far, far in the form of a pocket

No, he doesn’t seem as well as the game in progress on a complete PC with a high -end game processor and a discreet Nvidia GeForce 5080 GPU. There are subtle fluctuations and a strange and blurred aura around Outlaw“The hair of the Kay protagonist. Anti-aliasing, which reduces the shredded edges in the landscapes, is less fluid than the acting game on a high-end PC. I have also known several flickering shadows instances. This, I would attribute to the problems caused by the game by relying on DLSS, the NVIDIA version of Ai increases which gives the game to a lower resolution and uses AI to make it appear to a higher resolution.
All these problems are minor compared to the show of the game which works so well, both in 1080p in portable mode and at 1440p when moored and connected to a television. In portable mode, I could see some more serrated and more flickering contours, which is probably due to the rendering of the game to a much lower 540p resolution before being exceeded. The drawing distance is also slightly reduced, and you will see more textures and shrubs “appear” when you run in these open environments. In both cases, I was amazed at the number of effects still present in the game, especially when the wind shivered the grass in long waves in the sections of the open world of the game. The game suffered a little more during the cutscenes, where I spotted a few cases of strange textures when we approached certain characters. The regular gameplay has proven to be much more fluid.
Some online commentators seem to think that the game performing this well is a small miracle. This is not the case. It is an effect of what is happening when the developers make efforts in a port. Star Wars Outlaws was built first for the X / S series, PlayStation 5 and PC. The game cannot work well on a steam bridge. It is a title which will prove to be difficult to maintain stable image frequencies on more powerful laptops such as the Asus Rog Ally X, even at 25 W or 30W TDP, or a power of thermal design. The game is based on default tracing tracing, which means that it will also rely on scaling technology such as Fidelityfx Super Resolution 3 of AMD. Outlaw has not been built for small devices. He cannot maintain a stable image frequency.
The Switch 2 works at a much lower TDP than high -end manual PCs and even lower than the max 15W of the steam bridge. And again, it looks damn good. The developers of Massive Entertainment, who created the first game, worked with Ubisoft Red Links for the port. The additional time and attention have borne fruit. There are a few additional features included, such as the touch screen support in certain LATS -shaped puzzles. You will not miss a lot of games in anchored mode or portable mode, anyway.
Sorry, no physical editing

Nintendo has traction to push publishers and developers to design games around portable equipment, even if it means losing 4K assets available for high -end consoles. However, this occurs at the cost of preserving the game. There is no physical version of Outlaw as there are with Cyberpunk 2077. It is either a key card or digital download for only 21 GB (the PC version is closer to 60 GB). Massive entertainment can have an excuse to explain why there is no physical version. Rob Boutin, the audio architect of the Snowdrop engine, wrote on Bluesky that the game is based on quick disc streaming for its open worlds, and flash storage on Switch 2 game cards is not fast enough. “I think that if we had designed a game for Switch 2 from zero, it could have been different,” said Boutin.
It’s a Ubisoft game in Star Wars clothes

The game is a spectator. If that’s all that matters to you, it’s worth the detour to the outside edge to see the views. If Star Wars Outlaws Should the game for you be entirely dependent on how you can bear the prototypical “Ubisoft” formula from the design of open world games. The protagonist, Kay Vess, is a strangely naive scoundrel who seems to fall from renowned work to renowned work as a confused drunk on the way they ended up working for the greatest and dangerous crime unions of the galaxy. In the usual Ubisoft fashion, players are forced to interact with all the many systems of the game slowly over time in what can only be described as extra-long tutorials.
A mission asks you to upgrade your speeder: the main path of players taking place in the open world. This mission obliges players to travel with three separate points on a map, then when you finally find the mechanic Lone Speeder who can install the most basic upgrade to your device, you must then crawl around an imperial base to obtain a lonely part just to fight and finally repair your bike. During all this time, Kay “Ummms” and “Uhhhs” make his way through conversations in a way that makes him look like the most extraterrestrial creature in a universe filled with blue skin, Chadra-Fan with a humanoid Chagnéte and a literal fish in a pot that you come out of prison. This does not help that the synchronization of the lips often does not correspond to the discourse of the characters. Kay becomes more confident during the game, but in order to make leaf players in the main gameplay loop, Outlaw Lose a chance for players to grow alongside Kay in more simple improvements in its blaster or space, the pioneer.
This is the kind of game that will fulfill your newspaper with enough quests and missions to play for dozens or hundreds of hours, but I can only in parallel with the design of the quest for the game. Star Wars Outlaws May feel overloaded with choice and always too simple when each quest revolves around the same quest design “Go here, sneak in the base, steal the object, leave”. These are similar problems for the other series of the open world of Ubisoft, of Far from there has Assassin’s Creed. Torn from the aesthetics of high technology of Star Wars, with a low -society, Outlaw Feel familiar in two ways that gelled together but never really stick.
On switch 2, where I can take Outlaw With me for short stays to sneak and fly, the game feels at home. It also marks a high water brand for switching ports 2. now with Cyberpunk 2077 And Star Wars Outlaws Building so well on the system, other developers have fewer excuses if we end up with titles that cannot hit playable fractures. This establishes high expectations for the next game ports such as Final Fantasy VII Remake Interrograde And Elden ring. Borderlands 4Who faces a rebellion of small players on performance problems on consoles and PC, should press Switch 2 on October 3. It will be up to developers to make sure their games play on the pocket computer.
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